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Hilton Gifts Collections Offers Hampers This Festive Season

SINGAPORE – Media OutReach – 1 December 2021 – This upcoming festive season, Hilton Gifts Collections is offering a wide variety of Christmas and Chinese New Year (CNY) themed gift hampers in Singapore. Individuals can choose from an extensive selection of gift hamper shapes, sizes, and contents to ensure that they can get the ideal gift for the occasion.

The florist’s selection of Christmas hampers is available in an extensive array of different combinations of desserts, alcohol, flowers, soft toys, and even electric kitchen appliances such as water heaters and rice cookers. Their CNY hampers are similarly varied to suit a wide range of needs and preferences, and include auspicious products that represent abundant health, prosperity, and harmony. Customisation is also available for individuals looking to add a touch of personalisation to their gift.

Striving to be the leading local florist in Singapore, Hilton Gifts Collections provides a selection of flowers and gifts across various occasions and purposes. This includes a vast assortment of over a thousand different gift items – flower bouquets, gift hampers, party banners, balloons, soft toys, household plants, and condolence wreaths. Gifts available are suitable for a wide variety of special occasions, including birthdays, housewarmings, new births, graduations, funerals, Christmas, Chinese New Year, Hari Raya, Mother’s Day, and Father’s Day.

Hilton Gifts Collections was established in 1996, and they strive to be the leading local florist in Singapore. They have a team of staff to help in fulfilling orders, as well as design staff with experience in handling events of all shapes and sizes from parties, to corporate events, to weddings. By bringing in their new gift hampers for the upcoming festive season, Hilton Gifts Collections aspires to be of aid to individuals with gifting needs.

For more information, please visit: https://hilton-gifts.com/shop/

 

#HiltonGiftsCollections

Okta Unveils Updated Availability for Okta Workflows as New Standalone Offering with Expanded Capabilities

Customers now have greater ability to automate identity processes and accelerate innovation

SINGAPORE – Media OutReach – 1 December 2021 – Okta, Inc. (NASDAQ:Okta), the leading independent identity provider, announced the availability of Okta Workflows as a standalone offering for all customers. Okta Workflows now addresses a broadened set of identity automation use cases beyond Lifecycle Management capabilities, including advanced security orchestration and DevOps. New pre-built Connectors and pre-configured templates, in addition to a new no cost option for up to five flows, enables customers to realize the benefits of Okta Workflows more quickly across Workforce and Customer Identity use cases. With Okta Workflows serving as the extensibility toolkit for coders and non-coders alike, anyone can build and innovate with Okta.

 

Okta Workflows: The Automation Behind Great Customer and Employee Experiences

Okta Workflows automates complex identity-centric business processes for many of the world’s leading brands. Customers can now harness the power of identity to solve security, productivity, and user experience challenges more so than ever and choose from varied development styles from low-code to no-code. Notably, Sonos, Slack, Intercom, and Moody’s all achieved greater scalability, accelerated time to value, increased operational efficiency, and elevated customer-facing experiences using Okta Workflows. Now any customer can leverage the power of Okta Workflows to solve any identity use case from provisioning and security to customer privacy and more. Customers can get started at no cost with the option to upgrade after five flows.

 

“Moody’s is a leading provider of financial analysis software and services that helps millions of people and investors make better decisions,” said George Kurian, SVP of Cybersecurity. “In our industry, regulation is mission-critical and Okta is central in helping us meet our security goals and solve key business and IT complexity challenges. With Okta Workflows, we can easily orchestrate complex identity processes with customized workflows on a product basis, increasing our business agility and strengthening our overall security posture. We save time, money, and lower our overall risk by using identity and automation to streamline critical processes.”

 

Pre-built Connectors for Jamf and Microsoft Teams; New Pre-Configured Templates

Okta Workflows is underpinned by the Okta Integration Network consisting of more than 7,000 integrations to the most in-demand cloud and on-premises applications and tools on the market. New pre-built Connectors for Okta Workflows to Jamf and Microsoft Teams enable customers to simply integrate top productivity and device ops tooling. In addition, Templates for Okta Workflows can be downloaded and used as-is, or can be modified for their organization’s unique needs to make integration even more plug and play. New templates available to customers include:

  • New – Suspicious Activity Alerts: Okta enables end-users to report any activity they don’t recognize as ‘suspicious activity’ to their organization administrators. Investigating the suspicious activity reported in a timely manner is critical for preventing and deterring fraud. The new template provides an example for automatically creating an incident in a tool such as PagerDuty when suspicious activity is reported.
  • New – Conditional Access after Document Signatures: ​​Many organizations use apps like DocuSign to control agreements – such as Non-Disclosure Agreements (NDAs), Lease Contracts, and Terms of Service (TOS) – that dictate which resources users can access. This template leverages DocuSign webhooks to capture when a user signs a document, which can then in turn determine which systems a user can access.
  • New – Personalized, Omni-Channel Experiences with Progressive Profiling: Marketers can use Okta Workflows in combination with features of Okta Progressive Profiling and OneTrust Preference Management to deliver personalized omnichannel customer experiences. The easily extensible Workflows template synchronizes Okta Universal Directory user profile attributes to OneTrust Preference Center as data subject transactions of custom preferences and topics.

 

“Okta Workflows has grown tremendously in its adoption and has been embraced by customers as an integral way to solve complex data, privacy, security, and customer experience challenges,” said Diya Jolly, Chief Product Officer, Okta.  “Everyone is dealing with more applications and touch points across networks and systems — and identity must be agile and adaptable. The new availability and accessibility of Okta Workflows enables anyone to simply build identity use cases spanning all digital touchpoints, faster than ever before. In addition, important new connectors and templates further help our customers benefit from the depth and power of the Okta Integration Network.”

 

Availability

Okta Workflows will be available as a standalone offering beginning in November 2021; new connectors and templateits will also be available beginning Fall 2021. For more information on Okta Workflows’ availability, please visit: www.okta.com/platform/workflows/.

About Okta

Okta is the leading independent identity provider. The Okta Identity Cloud enables organizations to securely connect the right people to the right technologies at the right time. With more than 7,000 pre-built integrations to applications and infrastructure providers, Okta provides simple and secure access to people and organizations everywhere, giving them the confidence to reach their full potential. More than 13,050 organizations, including JetBlue, Nordstrom, Siemens, Slack, Takeda, Teach for America, and Twilio, trust Okta to help protect the identities of their workforces and customers.

#Okta

Rhenus commits to 100 percent Carbon Neutral LCL Product by 2030

Achieving carbon-neutral global LCL services within a decade is part of the Rhenus strategy to spearhead the industry’s transition to sustainable logistics.

SINGAPORE – Media OutReach – 1 December 2021 – Rhenus Logistics, a leading global logistics service provider, will neutralize the carbon emissions of all of its less-than-container-load (LCL) products by 2030. Starting from 2022, cargo shipped with the Rhenus Consolidation Box out of Hilden Gateway will be carbon neutral, with no additional costs to customers. The service will progressively roll out through all gateways in which Rhenus operates worldwide.

 

As one of the leaders in the logistics industry, Rhenus has full responsibility for its actions and decisions. Sustainability is a priority in the company’s business. That is why Rhenus would like to transform the existing services into environmentally friendly options to shape a better future for customers and partners.

 

“We are not only striving to make logistics simple for our customers, but also doing our part to support the environment, such as investing in sustainability projects,” said Jan Harnisch, Global Chief Operating Officer at Rhenus Air & Ocean.

 

With green thinking firmly established throughout the Rhenus operations, the carbon-neutral LCL product marks a new milestone in its sustainability strategy. Rhenus Logistics launched the world’s first CO2 reduction program for airfreight, RHEGREEN, in 2019. Since 2015, Rhenus has undergone an annual assessment by, and received the Silver Status for several years from EcoVadis, an independent agency that evaluates corporate social responsibility-related activities in accordance with international standards. On-going green logistics efforts worldwide include a seven-year continuous annual tree-planting activity in India, climate-neutral warehouse locations with green infrastructure like renewable energy and LED lighting as well as electric mobility and recyclable packaging in Asia and Europe, energy management system implementation across Germany and the Netherlands and a Rhenus Logistics Corporate Forest to support agroforestry projects. Rhenus continues to explore green ideas and new technologies, in collaboration with research institutions, partners and customers, to make the global supply chain more sustainable.

 

About Rhenus

The Rhenus Group is one of the leading logistics specialists with global business operations and annual turnover amounting to EUR 5.4 billion. 33,500 employees work at 820 business sites and develop innovative solutions along the complete supply chain. Whether providing transport, warehousing, customs clearance or value-added services, the family business pools its operations in various business units where the needs of customers are the major focus at all times.

#Rhenus

Up-And-Coming Korean Actress Ko Sung-hee Of Spackman Media Group Stars in Romantic Comedy Film, HAPPY NEW YEAR, Scheduled to Be Released in Theatres and On Korean OTT Platform TVING In December 2021

  • Spackman Media Group artist Ko Sung-hee stars alongside Han Ji-min, Lee Dong-wook, Kang Ha-neul and others in star studded romantic comedy film HAPPY NEW YEAR
  • The film shall be available in theatres and on Korean OTT platform TVING in December 2021
  • Previously, Ko Sung-hee won the Best New Actress in the 2014 MBC Drama Awards for her role in MISS KOREA (2013) and DIARY OF A NIGHT WATCHMAN (2014)

SINGAPORE – Media OutReach – 1 December 2021 – Spackman Entertainment Group Limited (“Spackman Entertainment Group” or the “Company” and together with its subsidiaries, the “Group“), one of Korea’s leading entertainment production groups, wishes to announce that rising star Ko Sung-hee of  MSteam Entertainment Co., Ltd. (“MSteam“), a wholly-owned subsidiary of the Group’s associated company, Spackman Media Group Limited (“Spackman Media Group“), stars in upcoming romantic comedy film, HAPPY NEW YEAR, which is slated to be released in theatres and on Korean OTT platform TVING in December 2021.

 

Other than Ko Sung-hee of MSteam under Spackman Media Group, HAPPY NEW YEAR features Han Ji-min, Lee Dong-wook,  Kang Ha-neul, YoonA, Won Jin-ah, Seo Kang-joon, Lee Kwang-soo, Kim Young-kwang, Lee Jin-wook, Lee Kyu-hyung, Jo Joon-young, Won Ji-an, Lee Hye-young and Jung Jin-young. The romantic comedy film relates the story of the different types of people inside Hotel Emrose, the go-to-spot for tourists and holidaymakers.

 

Previously, Ko Sung-hee of MSteam won the Best New Actress in the 2014 MBC Drama Awards for her role in MISS KOREA (2013) and DIARY OF A NIGHT WATCHMAN (2014).  Her recent works include the Korean remake of SUITS (2018) on KBS2, MY HOLO LOVE (2020) on Netflix and KINGMAKER: THE CHANGE OF DESTINY (2020) on TV Chosun.

 

Besides Ko Sung-hee, MSteam also represents emerging international Korean actor, Wi Ha-jun of Netflix’s original Korean series, SQUID GAME (2021), iconic Korean actress Son Ye-jin of hit romance drama CRASH LANDING ON YOU (2020), and top actress Lee Min-jung who won the Top Excellence Award at the 2020 APAN Star Awards.

 

Spackman Entertainment Group Limited

Spackman Entertainment Group Limited (“SEGL” or the “Company“), and together with its subsidiaries, (the “Group“), founded in 2011 by Charles Spackman, is one of Korea’s leading entertainment production groups. SEGL is primarily engaged in the independent development, production, presentation, and financing of theatrical motion pictures in Korea. According to Variety, Korea was the world’s fourth largest box office market in 2019, behind only North America, China and Japan.

The Group also invests into and produces Korean television dramas. In addition to our content business, we also own equity stakes in entertainment-related companies and film funds that can financially and strategically complement our existing core operations. SEGL is listed on the Catalist of the Singapore Exchange Securities Trading Limited under the ticker 40E.

Production Labels


SEGL owns Novus Mediacorp Co., Ltd. (“Novus Mediacorp“), an investor, presenter, and/or post-theatrical distributor for a total of 79 films (58 Korean and 21 foreign) including ROSE OF BETRAYAL, THE OUTLAWS and SECRETLY, GREATLY, which was one of the biggest box office hits of 2013 starring Kim Soo-hyun of MY LOVE FROM THE STARS, as well as FRIEND 2: THE GREAT LEGACY. In 2012, Novus Mediacorp was also the post-theatrical rights distributor of ALL ABOUT MY WIFE, a top-grossing romantic comedy produced by Zip Cinema. In 2018, THE OUTLAWS, co-presented by Novus Mediacorp broke the all-time highest Video On Demand (“VOD“) sales records in Korea. For more information on Novus Mediacorp, do visit http://novusmediacorp.com.

The Company owns a 100% equity interest in Simplex Films Limited (“Simplex Films“) which is an early stage film production firm. The maiden film of Simplex Films, JESTERS: THE GAME CHANGERS (2019), was released in Korea on 21 August 2019. Simplex Films has several line-up of films including HURRICANE BROTHERS (working title).

The Company owns a 100% equity interest in Take Pictures Pte. Ltd. (“Take Pictures“) which produced STONE SKIPPING (2020) and THE BOX (2021), and shall release GUARDIAN (working title) in 2021 tentatively.


The Company owns a 100% equity interest in Greenlight Content Limited (“Greenlight Content“) which is mainly involved in the business of investing into dramas and movies, as well as providing consulting services for the production of Korean content. Through the acquisition of Greenlight Content, the Group’s first co-produced drama, MY SECRET TERRIUS, starring top Korean star, So Ji Sub, achieved #1 in drama viewership ratings for its time slot and recorded double digits for its highest viewership ratings. Greenlight Content was one of the main investors of MY SECRET TERRIUS.

The Company owns a 20% equity interest in The Makers Studio Co. Ltd., which plans to produce and release four upcoming films, the first of which will be THE ISLAND OF THE GHOST’S WAIL, a comedy horror film.

Our films are theatrically distributed and released in Korea and overseas markets, as well as for subsequent post-theatrical worldwide release in other forms of media, including online streaming, cable TV, broadcast TV, IPTV, video-on-demand, and home video/DVD, etc. We release all of our motion pictures into wide-theatrical exhibition initially in Korea, and then in overseas and ancillary markets.

Talent Representation

The Company holds an effective shareholding interest of 43.88% in Spackman Media Group Limited (“SMGL“). SMGL, a company incorporated in Hong Kong, together with its subsidiaries, is collectively one of the largest entertainment talent agencies in Korea in terms of the number of artists under management, including some of the top names in the Korean entertainment industry. SMGL operates its talent management business through renowned agencies such as MSteam Entertainment Co., Ltd. (Son Ye-jin, Lee Min-jung, Ko Sung-hee), UAA&CO Inc. (Song Hye-kyo, Yoo Ah-in, Park Hyung-sik), Fiftyone K Inc. (So Ji Sub, Ok Taec-yeon), SBD Entertainment Inc. (Son Suk-ku), and Kook Entertainment Co., Ltd. Through these full-service talent agencies in Korea, SMGL represents and guides the professional careers of a leading roster of award-winning actors/actresses in the practice areas of motion pictures, television, commercial endorsements, and branded entertainment. SMGL leverages its unparalleled portfolio of artists as a platform to develop, produce, finance and own the highest quality of entertainment content projects, including theatrical motion pictures, variety shows and TV dramas. This platform also creates and derives opportunities for SMGL to make strategic investments in development stage businesses that can collaborate with SMGL artists. SMGL is an associated company of the Company.

The Company owns a 100% equity interest in Constellation Agency Pte. Ltd. (“Constellation Agency“). Constellation Agency, which owns The P Factory Co., Ltd. (“The P Factory“) and Platform Media Group Co., Ltd. (“PMG“), is primarily involved in the business of overseas agency for Korean artists venturing into the overseas market. The P Factory is an innovative marketing solutions provider specializing in event and branded content production. PMG is a talent management agency which represents and manages the careers of major artists in film, television, commercial endorsements and branded entertainment.

Strategic Businesses

The Company owns a 100% equity interest in Frame Pictures Co., Ltd. (“Frame Pictures“). Frame Pictures is a leader in the movie/drama equipment leasing business in Korea. Established in 2014, Frame Pictures has worked with over 25 top

directors and provided the camera and lighting equipment some of Korea’s most notable drama and movie projects including ITAEWON CLASS (2020), HOW TO BUY A FRIEND (2020), KIM JI-YOUNG, BORN 1982 (2019), FOUR MEN (2019) and ASADAL CHRONICLES (2019).

We also operate a café-lounge called Upper West, in the Gangnam district of Seoul and own a professional photography studio, noon pictures Co., Ltd.

For more details, do visit http://www.spackmanentertainmentgroup.com/

Korean Investment Sought in That Luang Lake Special Economic Zone

That Luang Lake Special Economic Zone
That Luang Lake Special Economic Zone.


Korean investment in land development is expected to pour in following a deal between Chinese developers and a Korean real estate firm.

SunMirror AG Successfully Places 70 Million Euro In Fundraise From Authorized Capital

ZUG, SWITZERLAND – EQS Newswire – 30 November 2021 – The Board of Directors (Verwaltungsrat) of SunMirror AG (“SunMirror”; Vienna Stock Exchange: ROR1; Frankfurt Stock Exchange: ROR; Düsseldorf Stock Exchange: ROR; ISIN CH0396131929) today received the subscription for 1,000,000 new bearer shares to be issued from authorized capital (genehmigtes Kapital). The new shares are to be issued at an issue price of EUR 70 per new share, thus resulting in gross proceeds to SunMirror of EUR 70,000,000. Sole subscriber to this capital increase is Mirador FZE (“Mirador”), a single-family office registered in Fujairah, United Arab Emirates.

The capital increase has been resolved to take place under exclusion of the statutory subscription rights of the existing shareholders for important reasons (financing of the company and of an intended strategic acquisition). The Board of Directors of SunMirror has only admitted certain large shareholders of SunMirror investors who were willing to contribute significant parts of the, or the entire investment amount sought to subscribe for the new shares. The issue of the new shares will take place following registration of the capital increase in the Swiss Commercial Register (Handelsregister) of the Canton of Zug, Switzerland.

Mirador has agreed with SunMirror that it is willing to offer in Q1 2022 to all shareholders who have purchased shares on the open market and are holding these shares on the day before Mirador’s subscription in SunMirror and representing less than 4% of the total share capital in SunMirror, shares at the same terms in order to put such shareholders commercially essentially in a position as if they had been granted a pro rata subscription right. Details of this opportunity to be offered by Mirador FZE will be published once confirmed. SunMirror’s share capital will therefore rise from previously CHF 2,000,000 to CHF 3,000,000, divided into the same number of no-par shares. The new shares are entitled to a share of the profits from 01 July 2021. They are subject to a lock-up agreement of more than 12 months.

The present capital increase is the already announced capital increase from 07 January 2021. The funds from the capital increase totalling EUR 70,000,000 are to be used in part to pay the consideration which will fall due on a successful bid to acquire the entire issued share capital of Latitude 66 Cobalt Limited announced on 26 August 2021. The documentation for the bid is currently being finalised and it is expected to be formally launched within the extended period for announcement of the bid provided for in the sale and purchase agreement between SunMirror AG, SunMirror Luxembourg S.A and Latitude 66 Cobalt Limited.

Arranger of this transaction was Opus Capital Switzerland AG, who acted as lead investment advisor in the successful capital increase.



The issuer is solely responsible for the content of this announcement.

About SunMirror AG

The SunMirror Group invests into pre-production mineral exploration assets with a focus on battery metals, iron ore and gold deposits in developed markets for the purpose of evaluation and exploration with the aim to either produce minerals at a later stage or sell those properties. The company’s shares (ISIN CH0396131929) are listed on the Vienna Stock Exchange (ticker: ROR1) and the Düsseldorf and Frankfurt Stock Exchange. For further information, please visit: www.sunmirror.com.

#SunMirror

About Opus Capital Group

The transaction was introduced by Opus Capital Group. Working in unison, the firm’s banking unit (Opus Capital Switzerland AG) and investment unit (Opus Capital Asset Management GmbH) specialize in bringing next-generation, technology-driven resources companies to market by combining their industry expertise together with one of Switzerland’s leading independent financial syndicators. For more information, please visit: www.opus-capital.ch

Acclaimed Digital Entertainment Leadership Forum 2021 Returns to Cyberport

Over 70 Speakers to Gather In-person and Online to Shed Light on Latest Trends in Digital Entertainment

HONG KONG SAR – Media OutReach – 30 November 2021 – The annual digital entertainment flagship event, Digital Entertainment Leadership Forum (DELF2021) will return to Cyberport on 10-12 December. Cyberport will transform into an intersection between industry knowledge exchange and first-hand experiences of the latest technologies to present an all-new digital entertainment carnival. Besides forum discussions under the theme “Infinity Games – Breaking the Limits of Digital Entertainment”, participants will be able to immerse themselves in digital entertainment and esports experiences with “sea”, “land” and “air” elements respectively to inspire infinite excitement. The three-day forum will be held under a hybrid format of online and in-person participation and will feature more than 10 esports tournaments and exhibition matches, as well as over 40 online and offline innovation showcases, workshops and game experiences.

 

As the hub for Hong Kong’s digital technology industry, Cyberport is committed to fostering the rapid growth of the digital entertainment industry by supporting start-ups to expand their networks and cultivating talents. DELF2021 will bring together more than 70 overseas and local expert speakers from renowned organisations, including international new media thinktank IPG Media Lab, Netease Esports X Tournaments (NeXT), Meta (formerly Facebook), disguise, Warner Music Asia, Riot Games, Animoca Brands, etc. to deep dive into the hottest topics such as esports, non-fungible token (NFT), Art Tech, the metaverse and more.

 

Immerse in the extraordinary experience of new technology in digital entertainment

The Experience Zone @ Cyberport will provide novel experiences for participants to feel the excitement of innovation and technology. For example, the SWIFT2 smart VR sports suit enables an immersive and sensational experience for the participants to not only see, but also feel the game environment with other senses. The latest gaming technologies like racing simulators, flight simulators and the VR omnidirectional treadmill are a few other examples of extraordinary esports experiences available at DELF2021.

 

Peter Yan, Chief Executive Officer of Cyberport, says, “With the public shifting its appetite for entertainment towards digital means, the technology-driven segments have led the growth of the global media and entertainment market. Pioneering developments in blockchain gaming, the metaverse and ArtTech are also powering the digital entertainment industry to new heights. Cyberport is glad to see a thriving market and is committed to propelling the growth of digital entertainment by organising events such as esports tournaments and art tech and innovator showcases.  These events facilitate the industry to demonstrate the fruits of their labour and draw the attention of investors and the general public, allowing the public to gain a deeper understanding and experiences in digital entertainment. I hope the three-day DELF2021 and DE*SPARK throughout December will provide the general public, especially our youth, with an opportunity to savour the exciting world of digital entertainment through the insightful discussions, tournaments and exhibition matches, and start-ups showcases, and feel the buzz of the thriving digital entertainment industry.”

 

Terence Leung, Senior Manager of Esports and Youth Team of Cyberport, says, “DELF2021 will include the Infinity Games, designed with elements of ‘sea’, ‘land’ and ‘air’ to lead participants into a ground-breaking esports experience. There will also be a series of online and offline activities to be presented through innovative means, so that industry players, esports lovers, and people from different walks of life can immerse themselves in the ultimate digital entertainment experience anytime, anywhere.”

 

International spotlight events cover multiple digital entertainment areas

Another spotlight event is the APRU MetaGame Conference 2021, to be held on the second day of DELF2021 (11 December). Hosted by the Association of Pacific Rim Universities (APRU), a consortium of the world’s top research universities, the conference features local and overseas leaders to discuss digital skills of the future and universities’ role in preparing the next generation of innovators and changemakers., and how Esports can offer pathways to careers in engineering, education, youth development, etc.

 

The month-long DE*SPARK will officially kick-off during DELF2021. DE*SPARK will present multiple esports and gaming events, including RoboMaster 2021 Youth Tournament (Hong Kong), AWS DeepRacer 500 Strong Training Day and Valorant Champions, to further deepen the business and community’s understanding of the esports and digital entertainment industry.

 

The Digital Entertainment Leadership Forum is an internationally-acclaimed event in digital entertainment. In 2020, the two-day forum was held in a virtual and interactive format for the first time and brought together more than 70 speakers, and drawing a total of 600,000 views from almost 30 countries or regions. It presented 15 online tournaments, over 100 hours of exciting content, and over 30 incubators demonstrations.

 

For more details on the event and the full list of speakers, please visit the Digital Entertainment Leadership Forum website: http://delf.cyberport.hk/

 

For high resolution photos, please download via this link.

 

Photo 1: The annual Digital Entertainment Leadership Forum (DELF2021), will return to Cyberport on 10-12 December. Cyberport will transform in the intersection for industry knowledge exchange and first-hand experiences of the latest technologies to present an all-new digital entertainment carnival. (From left to right: Peter Yan, Chief Executive Officer of Cyberport, Eric Chan, Chief Public Mission Officer of Cyberport and Terence Leung, Senior Manager of Esports and Youth Team of Cyberport)


Photo 2: Peter Yan, Chief Executive Officer of Cyberport, analyses the latest development and trends in digital entertainment, and hopes DELF2021 can provide a platform for the industry to showcase its fruitful results, and participants can gain deeper understanding and share the excitement of the industry through the discussions and various activities.

Photo 3: Terence Leung, Senior Manager of Esports and Youth Team of Cyberport introduces the Infinity Games which are curated with elements of “sea”, “land” and “air” to provide participants with ground-breaking esports experiences.

Photo 4: The Experience Zone @ Cyberport will provide novel experiences for participants to feel the thrill of innovation and technology with “sea”, “land” and “air” elements to inspire infinite excitement.

Appendix 1 Digital Entertainment Leadership Forum 2021
More speakers to be announced soon.

Digital Entertainment Leadership Forum 2021 Agenda

Day 1 10 Dec 2021Fri

Opening

0900-0930

Registration

0930-0940

Opening

0940-0945

Welcome Remarks
Guest of Honour: Dr George Lam, Chairman, Cyberport

0945-0950

Opening Remarks

Guest of Honour: Mr Alfred Sit Wing-hang, JP, Secretary for Innovation and Technology, Hong Kong Special Administrative Region

Winning Digital Strategies for Future Entertainment

1000-1020

 

How to Win the Future of Digital Entertainment?

Speaker: Mr Adam Simon, US Head of Innovation, UM; Senior Vice President Strategy, IPG Media Lab

1020-1040

Channel without Limit: The Changing Landscape of Entertainment Distribution 

Speaker: Dr Max Howard, Former Animation Producer & Studio Executive, Walt Disney, Warner Bros. Feature Animation & DreamWorks; Visiting Professor, Academy of Film, Hong Kong Baptist University

1040-1100

Streaming without Limit: Enabling Content Creation and Streamers

Moderator:
Mr Michael Heina, International Sector Director, Esports & Gaming, YouGov

Speaker:
1/ Mr Carlos Alimurung, CEO, ONE Esports

2/ Ms Michelle Zhao, Director, Global Gaming for GCR, Meta

1100-1120

Experience without Limit: Next-generation of Virtual Production for Films and Videos

Moderator:
Mr Eddy Wong, Founder & CEO, ICE Production Limited
Speaker:
Mr Cesar Caceres, Technical Head of APAC, disguise

1120-1130

Speed without Limit: FIA Motorsport Games Digital Cup HK Representative Show Match

1130-1200

Sporting without Limit: Digitalisation of Spectacular Sports – A Turnkey Solution for Fan Engagement

Moderator:

Ir Eric Chan, Chief Public Mission Officer, Cyberport

Speakers:
1/ Mr Kenneth Lam, Executive Committee Member & Immediate Past President, Hong Kong Golf Association
2/ Mr Owen Chan, Chief Executive, Hong Kong Automobile Association

1200-1220

Audio without Limit: The Integration of Game and Music
Speaker: Becky Yeung, Regional Head of Brand Partnerships, Warner Music Asia          

Winning Digital Strategies for Mainland Market

1220-1240

Culture without Limit: Redefinition between Esports and City Dynamics

Speaker: Mr Ben Zhao, General Manager, NetEase Esports       

1240-1300

Talent without Limit: Nurturing Digital Creators for the Metaverse

Moderator: Mr John Huen, CEO, Koding Kingdom (HK) Ltd        
Speaker: Mr Senlin Feng, CEO, Taozicoding     

Global Scaling of Hong Kong Digital Entertainment

1400-1420

Purpose without Limit: Construction of Open Metaverses Essential for Web 3.0 Development

Speaker: Mr Evan Auyang, Group President, Animoca Brands    

1420-1440

Gaming without Limit: Building a Metaverse for Gamers

Speaker: Mr Hendrick Sin, MH, Co-Founder & Vice Chairman, CMGE Technology Group Limited

1440-1510

Talent without Limit: Building a Globally Thriving Entertainment Business Model

Programme Partner: Yesports Media Ltd.

Moderator: Mr Timothy Shen, Founder & Investor, Yesports Media Limited          

Speakers:
1/ Mr Hanjin Tan, Co-Founder, Naffiti    
2/ Dr Henrietta Tsui-Leung, Founder & CEO, Ora-Ora    

1510-1550

Nordic Hour – Fun without Limit: Spreading the Happiness of Nordic to the Rest of the World through Digital Entertainment

Programme Partner: Nordic Innovation House
Moderator: Mrs Binh Johansson, Community Director, Nordic Innovation House Hong Kong

Speakers:
1/ Mr Peter Lübeck, CEO, Game Habitat
2/ Ms Suvi Latva, Chief Business Advisor, Neogames Finland    

1550-1600

Scaling Hong Kong DE Companies to Nordics: Hong Kong Delegates Ceremony

Breakout Sessions:

Time

Main Stage

Tech Track

Venturer Track

1600-1845

 

 

1600-1630

HKFA FIFA eNation HK Representatives Show Match

1600-1645

Speed without Limit: Fast and Furious Flying Excitement

Programme Partner:

Hong Kong Drone Sports Association (HKDSA)

Moderator:
Mr Andy Chau, Chairman, Hong Kong Drone Sports Association

 

Speakers (Session 1):

1/ Mr Bruno Delor, Drone Sport Subcommittee Chairman, World Air Sports Federation (Fédération Aéronautique Internationale – FAI)

2/ Mr Eric Li-Koo, Technical Standards Director, British Drone Racing Association (BDRA)

 

Speakers (Session 2):

1/ Mr James Kang, Chairman, Korea Drone Racing Association

2/ Dr Michael Kostka, CEO, Drone Champions AG (DCL)

1600 – 1645

Marketers without Limit – How to Connect Brands with Audiences in Metaverse
Programme Partner: Interactive Advertising Bureau Hong Kong (IAB Hong Kong)

Moderator: Mr Ben Chien, Managing Director, AnyMind

Speakers:

1/ Mr Kevin Lee, Founder & CEO, Redspots Creative (Hong Kong) Co. Ltd.

2/ Mr Roger Li, Senior Director of Ad Creative, Yahoo Creative Studios, Yahoo

3/ Mr Steve Ip, CEO, Conductive Research

1645 – 1700

Reality without Limit: Embracing Extended Reality for Performance Art
Programme Partner:

Hong Kong Extended Reality Association (HKXRA)

Speaker: Mr Steve Ng, SVP, Commercial Group, Product Marketing & Solutions Consulting, HKT

16:45 – 17:15

Branding without Limit: Talon – Brand Partnership with PSG on League of Legends

1700 – 1715

Production without Limit: How AI Scripting will Change the Entertainment Production

Speaker: Mr Kelvin Choy, Business Development Manager, mm2

 

1715 – 1745
Growth without Limit: A Sharing Session by “Hong Kong Game Enhancement and Promotion Scheme (GEPS)” Awardees

Programme Partner: Hong Kong Digital Entertainment Association (HKDEA)
Moderator: Mr Gabriel Pang, Chairman, Hong Kong Digital Entertainment Association Speakers:

1/ Mr Billy Hui, CEO, Trefle & Co. Limited

2/ Mr Hank Choi

Co-Founder, Minidragon Limited

3/Mr Janus Wong , CEO, Genuine Studio Ltd

1715-1730

Speed without Limit: New levels of Wireless in B5G and 6G

1745 – 1800
Creation without Limit: Digital Arts for the Metaverse Speaker: Mr Vincent Yeung, Founder & Artist, Avatarisms

1730-1745

Engagement without Limit: Technology Solutions for the Sports and Entertainment Sector

Speaker: Mr Eduard Castell, Delegate, LaLiga in Hong Kong

1745-1815

Distribution without Limit: Technologies Empowering and Optimising Game Sales and Distribution Worldwide

Speakers:
1/ Mr Jingbo Chen, Head, Xsolla Greater China

2/Mr Lilong Su, Founder & CEO, Long Tech Network

1800 – 1815

Gaming without Limit: Blocking Gaming 101
Speaker: Mr Simon Wong, Vice-Chairman, Hong Kong Game Industry Association (GIA); Board Member, Hong Kong Digital Entertainment Association (HKDEA)

 

 

1815-1830
Sporting without Limit: Insights of Cycling Esports

Speaker: Mr Nicholas Aaron Khoo, Co-Founder, SCOGA

 

1815 – 1830
Protection without Limit: Microinsurance for Digital Assets

Speaker: Ms Kelly Lui, Head of Operations HK, YAS Microinsurance

1830 – 1845
Audio without Limit: Secret of Game Music Production for Indie and AAA Studios
Speaker:
Mr Collin Chu, Game Composer, Spike and Crowd Studios

1830 – 1845
Scaling without Limit: Mainland Opportunities for Hong Kong Mobile Games

Day 2 11 Dec 2021Sat

0830-0900

Registration

 

Main Stage

Talent Track

0900-1800

0930-1230

APRU Esports MetaGame Conference 2021

1200-1245

Breaking the Limits for Women in Games

Programme Partner: WIG Ambassadors

Moderator: Ms Dan Sun, Senior People Program Manager, Riot Games
Speakers:

1/ Ms Kah Hui Teo, Global Localization Manager, Keywords Studios
2/ Ms Kathy Wen, Director, People & Operations, Riot Games
3/ Ms Rebecca Chan, General Manager, Visual Concepts China                                                                                                                  

1300-1800

Esports Corporate Challenge Finals – FIFA & Wild Rift

1245-1315

Changing the Narrative: The Future of Esports

Programme Partner: Women in Esports

Moderator: Dr Maria Stukoff , Director, Maker Space, University of Salford

Speakers:

1/ Ms Alice Leaman, Head of Operations, British Esports Association      

2/ Mrs Shoubna Naika-Taylor, Curriculum Lead & Esports Manager for Coventry Crosshairs, Coventry College      

3/ Ms Sue Lavasani, PPC Specialist, Corsair     

1315-1330

Development without Limit: Insights from the Survey Report on the Development of Esports in Hong Kong

Speaker: Dr Claudia Wong, Post-doctoral Research Fellow, Hong Kong Baptist University 

1330-1400

Ideation without Limit: Esports Business Case Competition Winners Presentation Session

Programme Partner: The Y.Elites Association & Student Elites

Moderator: Mr Leonard Chan, Chairman, Hong Kong Innovative Technology Development Association   

1400-1430

Talent without Limit: Unleashing Youth’s Potentials

Programme Partner: Yesports Media Ltd.

1430-1445

Change without Limit: Grooming Youth through Esports

Programme Partner: Caritas Infinity Teens

Moderator: Ms Ching Yi Wong, Social Work Supervisor, Cyber Youth Support Team, Caritas Infinity Teens       

Speaker: Mr Ka Hei Wong, Caritas’ Youth Representative            

1445-1515

Creativity without Limit: A Teaser Workshop on Roblox Game Development

1515-1545

Education without Limit: Gamification is the Magic Key of STEM Education

Programme Partner: The Centre for Information Technology in Education (CITE)

Moderator: Mr John Huen, CEO, Koding Kingdom (HK) Ltd        

Speakers:
1/Dr Gary Wong, Assistant Professor, Faculty of Education, The University of Hong Kong; Director, Centre for Information Technology in Education           

2/ Dr Stanley Wong, Head, Department of Information Technology, Hong Kong Institute of Vocational Education (Lee Wai Lee)          

3/ Dr William Lai, Assistant Professor, Department of Creative Arts, School of Arts and Social Sciences, Hong Kong Metropolitan University        

1545-1615

How Art Tech Can Facilitate STEM Education?

Moderator: Prof Jack Lau, Advisor, Articoin        

Speakers:
1/ Ms Peggy Cheung, Co-Founder, Articoin       

2/ Mr Stephen Lam, Founder & Product Creator, Digital Oasis
3/ Ryan Tang, Student  

1615-1645

BTEC Qualifications in Esports

Programme Partners: British Esports Association & Pearson

Moderator: Mr Tom Dore, Head of Education, British Esports Association      

Speakers: 

1/ Ms Annabel Lawday, International Portfolio Manager, Pearson

2/ Mr Gary Tibbett, Education Manager, British Esports Association      

1645-1715

How to Develop a Successful Esports Program?

Speaker: Mr Kalam Neale, Curriculum Lead, Barnsley College;

Director of Education, Strategic Esports Group

1715-1730

Safeguarding Young People and Solutions to the Issues

Speaker: Mr Tom Dore, Head of Education, British Esports Association      

 

Day 3 12 Dec 2021Sun

 

Main Stage

0900-1230

Elderly Esports Experience Day (By Hong Kong Innovative Technology Development Association (HKITDA) & Rotary Club of Smart Hong Kong (RCSHK))

1230-1330

FIFA Tournament by Government Information Technology Professionals Association (GITPA) & Electrical and Mechanical Services Department (EMSD) Staff Club

1430-1800

Harry Potter: Magic Awakened Yesports Asia Cup Final

Attachment 2 – Schedule of Tournaments 

Day 1 10 Dec 2021Fri

 

Activity

Venue

Format

 

2021 FAI Hong Kong Open Drone Racing Championship

The Podium, L4, Cyberport 2

Hybrid

 

CityU Underwater Robotics Competition

Multi Purpose Court, The Podium, L4, Cyberport 2

Hybrid

1120-1130

Speed without Limit: FIA Motorsport Games Digital Cup HK Representative Show Match

CyberArena, Arcade @ Cyberport

Hybrid

1600-1630

HKFA FIFA eNation HK Representatives Show Match

CyberArena, Arcade @ Cyberport

Hybrid

 

Rainbow Six Siege – HaxKase League S5

Cyberport Esports YouTube Channel

Online

 

2021 VALORANT Champions

Cyberport Esports YouTube Channel

Online

 

Day 2 11 Dec 2021Sat

 

Activity

Venue

Format

1300 – 1800

Esports Corporate Challenge Finals – FIFA & Wild Rift

CyberArena, Arcade @ Cyberport

Hybrid

 

APRU Esports Fellowship Graduation Competition

Cyberport Esports YouTube Channel

Online

 

2021 VALORANT Champions

Cyberport Esports YouTube Channel

Online

 

Day 3 12 Dec 2021Sun

 

Activity

Venue

Format

0900-1230

 

Elderly Esports Experience Day (By Hong Kong Innovative Technology Development Association (HKITDA) & Rotary Club of Smart Hong Kong (RCSHK))

CyberArena, Arcade @ Cyberport

Hybrid

1230-1330

FIFA Tournament by Government Information Technology Professionals Association (GITPA) & Electrical and Mechanical Services Department (EMSD) Staff Club

CyberArena, Arcade @ Cyberport

Hybrid

1430-1800

Harry Potter: Magic Awakened Yesports Asia Cup Final

Cyberport Esports YouTube Channel

Online

 

2021 VALORANT Champions

Cyberport Esports YouTube Channel

Online

 

Attachment 3 – Experience Zone @ Cyberport 

 

Activity 

Description

AWS DeepRacer Experience

Get hands-on experience with machine learning through AWS DeepRacer’s cloud based 3D racing simulator, a fully autonomous race car driven by reinforcement learning model at the physical track in Cyberport.

AME Motion Esports 

Asia Motion E-Sports (AME) introduces brand new virtual reality / interactive technology, innovates simulation devices and self-developed game content to impact your cognition of fitness and Esports experience.

Gaming that Feels Real! by NMES

Creating an ecosystem of movement experiences through total immersion, the SWIFT² innovative closed loop system interprets your unique data to provide you with all the sensorimotor responses you need – precisely when your body tells you it needs them.

ER Esports Racing & Flight Simulation Experience

ER Esports is a new concept eSports enterprise that offers diverse all-about-eSports activities like experiencing, professional training, live event planning, tournament organizing and academic education.

Formula Square Experience

Formula Square is a platform for hosting “real-life virtual” model car competitions.

CityU Underwater Robotics Experience Zone

Underwater robotics public experience event

Cyberport Mobile Games Exhibition

A comprehensive mobile games exhibition from Cyberport community which covers multiple game genres

Talon Esports Fans Meeting

PSG Talon onsite fans meeting

HKMU Creative Arts Graduation Show

A creative art exhibition which covers animation, creative writing, file art, cinematic design, interactive entertainment etc.

“Infinity Photons” Interactive Projection

Bathed in ambient video light iterations of your image cascade around you creating haunting, shadowy figures resonating from your silhouette – audiences are invited to play, dance and collaborate in this immersive environmental experience.

Projection Mapping & MoCap Experience

The showcase presents four elements, including a student performance from the Hong Kong Projection Mapping Festival,  a motion capture experience to sync your motions with a CG animation, create a CG animation with your own face, as well as one of the most effective PE STEM & recreational sport event technologies.

IVE Virtual Idol

IVE Virtual Idol is a full-body virtual avatar with an independent Artificial Intelligence with facial expression and eye changes. 

Attachment 4 – DE*SPARK 

 

 Date

Activity

Description

Format

8.10.2021-19.12.2021

(Every Saturday & Sunday)

1430-1900

RoboMaster 2021 Youth Tournament (Hong Kong)

The RoboMaster Youth Tournament adopts a battle format combining two aerial and land R&D robots to cultivate the youth’s engineering and AI knowledge.

Hybrid

20.12.2021

AWS DeepRacer 500 Strong Training Day

The training allows participants to understand the basics of machine learning, the applications of AI deep neural networks, cloud computing, and the reinforcement learning and training algorithms in AWS DeepRacer.

Online

9.1.2022

0900-2000

RoboMaster 2022 Youth International Exhibition Game

The champion and runner-up teams of the RoboMaster 2021 Youth Tournament (Hong Kong) will participate in the international game to compete with contestants from other countries.

Hybrid

20-30.1.2022

Global Game Jam 2022 Hong Kong

Participants will work collaboratively with developers around the globe to create a game around a central theme within 48 hours.

Hybrid

 

About Cyberport

Cyberport is an innovative digital community with around 800 on-site start-ups and technology companies. It is management by Hong Kong Cyberport Management Company Limited, which is wholly owned by the Hong Kong SAR Government. With a vision to be the hub for digital technology thereby creating a new economic driver for Hong Kong, Cyberport is committed to nurturing a vibrant tech ecosystem by cultivating talent, promoting entrepreneurship among youth, supporting start-ups on their growth journey, fostering industry development by promoting strategic collaboration with local and international partners, and integrating new and traditional economies by accelerating digital transformation in the public and private sectors.

For more information, please visit www.cyberport.hk

#Cyberport

SpeQtral closes US$8.3m funding round

SpeQtral will utilize financing proceeds to expand its commercial strategy for both satellite and terrestrial based quantum-secure communication systems

SINGAPORE – Media OutReach – 30 November 2021 – SpeQtral, an emerging leader in quantum-secure communication systems, announced that it has successfully closed a US$8.3 million financing led by Xora Innovation, an early-stage deep science investment platform of Temasek.

 

With quantum cryptography fast becoming mainstream and the Quantum Key Distribution (QKD) market expected to be worth US$20 billion by 2035[1], this latest capital injection will allow SpeQtral to strengthen its position as a quantum-secure communications company. Specifically, the funds will be used to expand SpeQtral’s regional and international presence, establish strategic business partnerships, hire top talent, support the commercial rollout of terrestrial systems, and further develop its satellite-based systems.

 

While the emergence of fully functional quantum computers will spur breakthroughs in optimisation problems for applications across a broad spectrum of industries, it is only a matter of time before the same computational capabilities are used to break the fundamental cryptographic principles that safeguard today’s data communications – principally, public key encryption (PKE).

 

SpeQtral is on a mission to deliver tamper-proof and computationally uncrackable encryption keys, within and across global communications networks, securing data against present and future threats brought on by advances in computing. Together with partners, SpeQtral is reinventing cryptography for the quantum age, using satellites in low earth orbit to secure data networks across the globe.

 

SpeQtral’s QKD technology solution is a crucial element in building global quantum-secure communication networks. QKD uses quantum physics, as opposed to current mathematically based encryption technologies, to distribute symmetric encryption keys that can be used to secure communication networks. By using the laws of physics to generate the keys rather than mathematical algorithms, SpeQtral’s QKD platform enables the creation and distribution of computationally uncrackable encryption keys.

 

“Secure data communication is foundational to the ‘web of trust’ between buyers, sellers, and intermediaries in the modern digital economy,” said Donna See, CEO of Xora Innovation. “SpeQtral’s QKD technology enables critical solutions for governments and enterprises seeking to ensure this web of trust in the quantum age. We are very excited to be a part of accelerating SpeQtral’s growth and success.”

 

Chune Yang Lum, Co-founder and CEO of SpeQtral, said “We are honoured to welcome our new investors, Xora Innovation and TIS, and are deeply appreciative of the continued support of our original investors who continue to believe in our vision.  We feel very fortunate to have investors who are committed to rolling up their sleeves and helping us deliver best-in-class quantum technologies to governments, defence agencies, financial services institutions, data centres, cloud and telecommunication service providers.”

 

About SpeQtral:

There is a tremendous need for robust technologies and systems that can handle the significant security challenges posed by quantum computing innovation. Supported by a world-class, multidisciplinary team of quantum scientists, cryptographers and engineers, we at SpeQtral are on a mission to secure the world’s networks for the fast-approaching quantum revolution.

For more information, please visit: https://speqtral.space/

#SpeQtral